Software Development Students Showcase Innovative Ideas at the iACADEMY PBL Expo


Software Development Students Showcase Innovative Ideas at the iACADEMY PBL Expo

Last December 11 to 15, our Senior High School students taking up the Software Development program were challenged to craft solutions for global issues in the form of games and applications. Through the Project-Based Learning Expo, held every semester of the school year, our students were able to push beyond their limits and deliver creative and sustainable solutions that will be most helpful for the community.

 

Grade 11

 

Grade 11 Software Development students were tasked to create a game that expands to a new territory, a game that is accessible to everyone, regardless of impairments and disabilities.

 

Grade 11 Best PBL for Software Development Group 1 - SD3: “Remedy”

Rian Alde, Gwyneth Drew Lomuntad, Eyrone Cloud Punzalan, Karl John Punzalan, Aironne Mark Quintela

 

Grade 11 Best PBL for Software Development Group 2 - SD4: “Within Closed Doors”

Jamira Aubrey Borja, Ruben Joseph Campos, Mary Rose Monte, Miguel Carlo Ramirez, Dannieli Galvez

 

We got to learn more about the group’s experience while working on their project:

 

Can you tell us something about your PBL entry? What was the inspiration behind it?

“Within Closed Doors” is a two-dimensional single-player adventure role-playing video game that features fantasy, puzzles, an engaging storyline, and even mini-games, all set in a medieval dystopia. It was made for people with disabilities (PWDs) in mind, specifically people with amyotrophic lateral sclerosis or ALS. ALS is a progressive neurodegenerative disease that affects nerve cells in the brain and the spinal cord (The ALS Association, 2016.) As students who are very much passionate about video games, we wanted to create a game that can promote inclusivity for PWDs in the video game industry. We took a game genre which is inaccessible to people with ALS, the point-and-click, and turned it into something they can easily play, mainly by making all the controls accessible in one device (in this case, a numpad) and keeping the gameplay slow-paced without compromising its entertainment value.

 

“Within Closed Doors” heavily relies on its story to keep the player interested. In addition, according to our research, people diagnosed with ALS usually suffer from mental health issues such as depression and the like. Keeping this in mind, we made sure to avoid depressing or dark themes when we wrote the game’s plot and dialogues.

 

 

What do you like most about PBL? What were the challenges you faced while working on the project?

PBL is something unique to iACADEMY. It’s a learning experience like no other because students get to build, not just a complete project related to their strands, but a good skill set and strong relationships with their peers. PBL really prepares us students for our futures because the projects given are relevant to our careers and to the current state of our society.

 

Our group became very ambitious about the project – maybe too ambitious, especially considering the time constraints and the level of experience we had as developers. We struggled to reach the expectations we had made for ourselves and our game, but in the end, our hard work and dedication really paid off, and we were even able to go the extra mile. Time management and proper communication among members were especially difficult for us.

 

How do you think PBL helps you in reaching your full potential?

PBL really challenged us to the point where we were able to do things we never thought we could. It gave us an opportunity for self-discovery and self-growth. We gained more belief in ourselves. Knowing that we were able to finish a complex project that we didn’t think we could pull off gave us more reason to reach higher and dream bigger.

 

Grade 12

Our Grade 12 Software Development students were tasked to develop an application that will answer the driving question “How can my specialized skills contribute to the global goals for sustainable development?”. The winning groups were able to prove that they are up to the challenge of answering the global appeal for Transformative Solutions for Sustainable Development.

 

Grade 12 Best PBL for Software Development Group 1 - Bottles Up!

Alexa Custodio, Gian Desucatan, Ronell Roxas, Adrian Cabigao,

Daneah Sarmiento, Jan Martin Sy, Kyle Jamolangue

 

The group got to share some of their experiences while working on their project:

 

Can you tell us something about your PBL entry? What was the inspiration behind it?

“Bottlesup! is a rewards system that intends to encourage proper waste disposal and raise awareness on the dangers of plastics, especially in marine life. It allows users to throw plastic bottles into the machine in exchange for points that can be used to redeem rewards. The system was inspired by existing reverse vending machines in other countries and the ongoing problem of plastics in the environment. The topic was chosen to help solve the United Nation’s Sustainable Development Goal number fourteen: “Life below water”. It aims to lessen the threat of improper plastic waste disposal in marine life and maintain clean waters.”

 

What do you like most about PBL? What were the challenges you faced while working on the project?

“The group faced a lot of challenges in the process of making the final output. The challenges allowed us to learn and grow in our specialization. The challenges we faced includes financial capabilities in producing our prototype, trying to find a way to efficiently collect and validate bottles, learning without the aid of our professors, and researching.What we like most about PBL is how it develop students and prepare them for their future jobs. “

 

How do you think PBL helps you in reaching your full potential?

“PBL challenges us students to accomplish a project by implementing all the things we’ve learned throughout the semester, allowing us to make use of our education in a relevant way. It hones and tests the skills of the students through advance learning and research. PBL simulates the work experience of our course. It helps us prepare for the future.”

 

Grade 12 Best PBL for Software Development Group 2 - OCDRON

Jean Michel GomezMarc Abinuman, Ariel Arevalo, William Datu, Francis Fabul,

Christian Gaspar, Ivan Magsino


Can you tell us something about your PBL entry? What was the inspiration behind it?

“Our PBL entry is an ocean-dwelling drone named OCDRON. It is dedicated to targeting the problem of ocean acidification. Moreover, this drone can be controlled via an application. OCDRON's functions are movement on water, measurement of pH level and release of lime powder. Basically how it works is that as OCDRON moves around the water the user can see its pH level on the application and whenever the water is detected to have a pH level below 7, indicating that the water's acidic, it will release lime powder which is what will help neutralize the pH level of water. This drone is our proposed solution to the Sustainable Development Goal #14: Life Below Water.

 

The inspiration behind this was the idea that we didn't want to stick with creating just an application. We wanted to aim bigger because what we were doing is indeed for a greater cause. So we decided to create a hardware prototype and an application to go with it. We wanted to put attention towards an SDG that was often neglected and was not given much attention. After doing some research we found out about how ocean acidification is a great threat to our environment and an even greater threat to marine life. Given that there are no existing projects that target ocean acidification, we decided that we'll create an ocean-dwelling drone as our initiative in hopefully solving the ocean acidification problem.”

 

 

What do you like most about PBL? What were the challenges you faced while working on the project?

“Our experience while working on this PBL project was amazing, given that we were able to work completely as a group and be able to contribute significantly to the success of our project. What we love most about PBL is that we are able to apply what we learned as well as go beyond what we were taught. Through PBL we are also given the chance to think outside the box and think of the bigger picture. It taught us to not see PBL as just a requirement, but as something we can contribute to the society.

 

One of the challenges we faced on our PBL was the deadlines, as well as putting everything together. Making a hardware prototype and an application to go along with it was definitely not an easy task considering that we had other requirements to accomplish, but through our amazing teamwork we were able to pull everything off and create an output that was beyond our expectations.”

 

How do you think PBL helps you in reaching your full potential?

“PBL helps us reach our full potential by shaping us to react to situations differently than an average senior high school student. It helps us think beyond what is common and known. It helps us expand our knowledge in numerous areas we didn't even think of exploring in the first place. It also helps discover what kind of work we're good at accomplishing. It also helps us create above average work that is needed when we're part of the industry already. Furthermore, PBL helps us enhance our skills as the game changers we already are.”

 

Visit https://iacademy.edu.ph to learn more about our Software Development program at Senior High School.

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